Wednesday, March 14, 2012

Heirloom Weapon

You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family.
*Benefit: When you select this trait, choose one of the following benefits:
  • proficiency with that specific weapon
  • a +1 trait bonus on attacks of opportunity with that specific weapon
  • a +2 trait bonus on one kind of combat maneuver when using that specific weapon.
Note: You pay the standard gp cost for the weapon.

Monday, March 12, 2012

Mother of Shadows - Character Sheet

Quote: A poor huntress chases her prey. A skilled huntress waits.

Even as a child, you were peeking in windows, creeping into places you didn't belong and reading other people's journals. You honed those interests into actual breaking and entering skills during your turbulent adolescent years. Curiously, despite all the trespassing, you were never particularly interested in stealing from the places you sneaked into; to your way of thinking that cheapened the whole experience. Unfortunately, word of your talents reached the ears of some small-time bandits who wanted your skills for their own. 


Concept: Low-key in a crowd and stealthy when you're alone, you make the gathering of other people's information your business. It doesn't matter if you sell it. It doesn't matter if you can profit from it at all, just so long as you know it. That's the part that others just don't understand. 


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Name  : Rajumi         | Race  : Human       | Height: 5'8"
Player: ojames         | Gender: Female      | Weight: 100lbs
Update:                | Age   : 22          | Eyes  : Brown
Align : Neutral        | Size  : Medium      | Hair  : Black
Deity :                | Speed : 30ft        | Hand  : Right
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       Ability    |   Temporary   | Class                Level
     Score   Mod  |  Score   Mod  |  Ninja                  1
STR   9       +0  |               | 
DEX   16      +3  |               |  
CON   16      +3  |               |
INT   15      +2  |               |
WIS   18      +4  |               |Total Level: 1 
CHA   19      +4  |               |XP  :      0  Next:   xxxxxx
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        Total   Current   Subdual |         Total   Dex   Misc
HP    :   XX       XX             | Init  :   +3  =  3  +
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          Total        Armr  Shld   Dex  Misc
Full    :   19  =  10 +  3  +  0  +  3  + 2+1 size
AC      :   19  =  10 +  3  +  0  +  3  + 2+1 size
Touch   :   16  =  10 + xxx + xxx +  3  + 2+1 size
FlatFoot:   16  =  10 +  3  +  0  + xxx + 2+1 size
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SAVES                          Ability
            Bonus    Base   Mod  Magic
Fort (Con):   +6    =  3  +  3  +  0  +
Ref  (Dex):   +4    =  1  +  3  +  0  +
Will (Wis):   +10   =  6  +  4  +  0  + 
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Base    Total Base Str Misc | Base    Total   Base   Dex   Misc
Melee :   +3  =3   +  +     | Range :   +6  =   3  +  3  +
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Combat  Total Base Str Misc | Mnvr   Total  Base   Str   Dex  Misc
Mnvr   : +2  =3  +  0  + -1 | Defense: 15  =  3  +  0  +  3 - 1
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Weapon: Dagger             Weight: XX lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Melee | +xx | 1d3   |    19/x3 |   -   |   P   | Holy Symbol

Weapon:                    Weight: 4 lbs
                             Atk   Damage    Crit      Range   Type    Special
Crossbow, light (Ranged)           1d6       19–20/×2  80 ft.  P       35gp
   Bolts, crossbow (10)  1 lb.


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ABILITIES/FEATS

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SPELLBOOK:
     
*Read Magic may be prepared from memory 
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SPELLS KNOWN/PREPARED:
0:
 
1: 
2:
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SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10) 
      Divine/Arcane 
1:  / DC xx
2:  / DC xx
x:  / DC xx

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SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)

                 Key     Total Ability     Class  Misc
                 Ability  Mod   Mod  Ranks Skill  Mod
Acrobatics         (Dex) + 1  =  1 + 1  +  3 +(-4 Armor)
Appraise           (Int) +    =    +    +    +
Bluff              (Cha) +    =    +    +    +
Climb              (Str) + 3  =  3 + 1  +  3 +(-4 Armor)
Craft:_____        (Int) +    =    +    +    +
Diplomacy          (Cha) + 1  =    +    +    +    + 1
Disable Device^    (Dex) +    =    +    +    +
Disguise           (Cha) +    =    +    +    +
Escape Artist      (Dex) +    =    +    +    +
Fly                (Dex) +    =    +    +    +
Handle Animal^     (Cha) +    =    +    +    +
Heal               (Wis) +    =    +    +    +
Intimidate         (Cha) + 8  =  0 + 1  + 3  + 1+3
Knowledge: Nature  (Int) + 4  =    + 1  + 3  +
Knowledge: Local   (Int) +    =    +    +    +
Linguistics        (Int) +    =    +    +    +
Perception         (Wis) +    =    +    +    +
Perform:_____      (Cha) +    =    +    +    +
Profession:_____^  (Wis) +    =    +    +    +
Ride               (Dex) +    =    +    +    +(-4 Armor)
Sense Motive       (Wis) + 5  = 0  + 1  + 3  + 1
Sleight of Hand^   (Dex) +    =    +    +    + (-4 Armor)
Spellcraft^        (Int) +    =    +    +    +
Stealth            (Dex) +    =    +    +    + 4 Size
Survival           (Wis) +    =    +    +    (-4 Armor)
Swim               (Str) +    =    +    +    (-4 Armor)
Use Magic Device^  (Cha) +    =    +    +    +

^Trained only
Languages: Common and Orc


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MONEY:
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GEAR (Weight):



TOTAL WEIGHT:
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LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
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MAGIC ITEMS

- None
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DESCRIPTION

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BACKGROUND

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Heropoints: 2